Some rooms you have to
stand inside.
A block, a market, a juke joint at midnight — some things flatten out the second you put them on a screen. So we build the room instead: a floor, a ceiling, people at your shoulder, and every voice coming from the direction it was actually spoken. Then we put that room wherever there’s a surface — a phone, a community wall, a dome ceiling, a headset. Four communities are standing right now.
Four communities.
One web address.
No app store, no download. Open a link on a Meta Quest and you’re standing in a Clarksdale juke joint. Open it on a laptop and you get the same world. That’s deliberate — a school with one headset and thirty Chromebooks can still run the class.
- You open a link.No store, no download, no account. A URL, in the headset’s own browser.
- The room closes around you.Clarksdale after dark. The market at noon. A table in Berlin with an empty chair.
- A voice comes from your left.You turn your head, and they’re standing there. The sound moves because the person is somewhere.
- You reach out.Their story opens where they actually stood — not in a menu, in the room.
- A thread lights up.Something they said rhymes with someone in Puebla. Follow it and you’re there.
The room was always there.
Now you can stand in it.
Four musicians play in the corner. The harmonica is on your right until you turn, and then it isn’t. Nobody flew anywhere, and nobody had to buy a headset to be let in.
Three that need
no equipment at all.
Not everything has to be a world you step into. A street, a plinth in a gallery, a room you haven’t booked yet — these three work with what a place already has.
Squinch — see it in your room first
Before you book the hall, put the content in it. Move one piece along the continuum — phone, community wall, classroom, pop-up dome, planetarium — and watch it re-land on each. Built for the conversation with a board that hasn’t seen immersive work.
We open this one with you →The Invisible Choir
The installation that needs no building. Voices sit at real coordinates on real streets, each holding its direction as you turn. Headphones and a walk are the whole rig.
The Garden of Epicurus
A kiosk piece that talks back. A carved bust, lit in real time, that hears a visitor out and answers in his own voice from the surviving texts — and calls out to passers-by when the plinth has been quiet too long.
Any of these can be shipped as a real venue master — fulldome, per-projector tiles, object-based audio for your specific speaker rig. That’s the part we do with you. Tell us about your room →
Four ways the same piece
gets played.
Not what we build with — what the room is run with. A laptop on a desk, a phone held up, a live screening, a venue with a season to programme.
Immersive Desktop
Walk a 360° piece with a mouse. Drag, look, sit with what you find. No headset, no hardware, no install.
Immersive Mobile
The same pieces sized for a phone. Tilt the device or drag to look around — the screen becomes a window into the room.
Live Remix
Cue, layer and remix pieces in real time during a screening. Built for the person running the room, not editing it.
The venue console
Browse the library, stage what’s next, run the night. For community centres, museums and the venues that host us.
Every surface. Same story.
Same piece on a classroom screen in the morning and a planetarium ceiling that night. Pick the room closest to yours.
Tell us the room and we’ll tell you which surfaces, formats and audio profiles fit it — or we’ll open Squinch on a call and move one piece along every surface on this list until you see yours. Twenty minutes →
The voices don’t move.
The room does.
A grandmother tells a story in El Mercado. Her voice belongs where she sat — three metres to your left, a little behind you. That fact travels with the recording. Everything after it is the room asking how to carry it.
Same master. Different rig. Pick one and watch it re-route.
- HRTF binauralpreview · headphones
- FOA ambisonicroom master · any speakers
- ADM BW64 objectsproduction · each voice its own
- Per-speaker renderscompiled to the venue’s actual rig
“A voice should sit where the person sat. In a room big enough to hold the whole story.”
Our audio practice · for community installations first
Your voices.
Your room — or anyone’s.
A community center’s front wall. A library lobby. The planetarium the district already owns. Communities build the installation; we bring the craft and stay reachable. The voices stay in their hands and travel anyway.
Your wall, your screen, your dome
Tell us about the room. We’ll point you to which tools fit it — the surface presets, the audio profile, the export your venue actually wants. The piece itself is yours to build.
The voices stay yours
The community owns what’s in it. We handle the wiring; we offer guidance, docs, and office hours when you need them.
The piece stays alive
A piece isn’t finished when it’s installed. Visitors add their voice. The piece travels. It shows up in rooms on the other side of the country still growing.