02 · Immersive

Some rooms you have to
stand inside.

A block, a market, a juke joint at midnight — some things flatten out the second you put them on a screen. So we build the room instead: a floor, a ceiling, people at your shoulder, and every voice coming from the direction it was actually spoken. Then we put that room wherever there’s a surface — a phone, a community wall, a dome ceiling, a headset. Four communities are standing right now.

Inside one of the four 360° worlds Live · WebXR Collective Memory Clarksdale · Parramore · Puebla · Berlin
In a headset · or in the browser you already have

Four communities.
One web address.

No app store, no download. Open a link on a Meta Quest and you’re standing in a Clarksdale juke joint. Open it on a laptop and you get the same world. That’s deliberate — a school with one headset and thirty Chromebooks can still run the class.

  1. You open a link.No store, no download, no account. A URL, in the headset’s own browser.
  2. The room closes around you.Clarksdale after dark. The market at noon. A table in Berlin with an empty chair.
  3. A voice comes from your left.You turn your head, and they’re standing there. The sound moves because the person is somewhere.
  4. You reach out.Their story opens where they actually stood — not in a menu, in the room.
  5. A thread lights up.Something they said rhymes with someone in Puebla. Follow it and you’re there.
Meta Quest 2 / 3 / ProOpen the link in the headset’s browser. Controllers or hands.
Any laptop or phoneSame worlds, mouse or touch. Nothing degrades but the immersion.
Spatial audioThe voice comes from where the person stood. Turn your head and it moves.
Threads between worldsA story in Clarksdale can hand you to the one it rhymes with in Puebla.
A juke joint in Clarksdale · running in a browser tab

The room was always there.
Now you can stand in it.

Four musicians play in the corner. The harmonica is on your right until you turn, and then it isn’t. Nobody flew anywhere, and nobody had to buy a headset to be let in.

No headset required

Three that need
no equipment at all.

Not everything has to be a world you step into. A street, a plinth in a gallery, a room you haven’t booked yet — these three work with what a place already has.

Any of these can be shipped as a real venue master — fulldome, per-projector tiles, object-based audio for your specific speaker rig. That’s the part we do with you. Tell us about your room →

However the room is set up

Four ways the same piece
gets played.

Not what we build with — what the room is run with. A laptop on a desk, a phone held up, a live screening, a venue with a season to programme.

01 · Laptop or desktop

Immersive Desktop

Walk a 360° piece with a mouse. Drag, look, sit with what you find. No headset, no hardware, no install.

02 · Phone as a window

Immersive Mobile

The same pieces sized for a phone. Tilt the device or drag to look around — the screen becomes a window into the room.

03 · For VJs and facilitators

Live Remix

Cue, layer and remix pieces in real time during a screening. Built for the person running the room, not editing it.

04 · For the venue

The venue console

Browse the library, stage what’s next, run the night. For community centres, museums and the venues that host us.

The rooms people already have

Every surface. Same story.

Same piece on a classroom screen in the morning and a planetarium ceiling that night. Pick the room closest to yours.

Planetarium fulldomeDigistar · SkySkan · Zeiss · Spitz Immersive roomwall + floor, Deep Space-class Pop-up domea gym floor, one afternoon Wall projectiona community centre, a gable end Urban projectionthe side of a building, after dark 360° cylindergallery and lobby installs Amphitheatreoutdoor, big crowd, long throw Club & small roomclose, loud, late Headsetthe room you don’t have to build

Tell us the room and we’ll tell you which surfaces, formats and audio profiles fit it — or we’ll open Squinch on a call and move one piece along every surface on this list until you see yours. Twenty minutes →

Sound · every surface, every space, every device

The voices don’t move.
The room does.

A grandmother tells a story in El Mercado. Her voice belongs where she sat — three metres to your left, a little behind you. That fact travels with the recording. Everything after it is the room asking how to carry it.

Same master. Different rig. Pick one and watch it re-route.

  1. HRTF binauralpreview · headphones
  2. FOA ambisonicroom master · any speakers
  3. ADM BW64 objectsproduction · each voice its own
  4. Per-speaker renderscompiled to the venue’s actual rig
YOU
Four speakers · a gym, a community hall

“A voice should sit where the person sat. In a room big enough to hold the whole story.

Our audio practice · for community installations first

Community installations

Your voices.
Your room — or anyone’s.

A community center’s front wall. A library lobby. The planetarium the district already owns. Communities build the installation; we bring the craft and stay reachable. The voices stay in their hands and travel anyway.

START · WITH A SPACE

Your wall, your screen, your dome

Tell us about the room. We’ll point you to which tools fit it — the surface presets, the audio profile, the export your venue actually wants. The piece itself is yours to build.

BUILD · WITH THE COMMUNITY

The voices stay yours

The community owns what’s in it. We handle the wiring; we offer guidance, docs, and office hours when you need them.

HOST · AND KEEP ADDING

The piece stays alive

A piece isn’t finished when it’s installed. Visitors add their voice. The piece travels. It shows up in rooms on the other side of the country still growing.

Place your own content · runs in the browser
Want to map your own voices to a wall, a dome, an immersive room? Tell us the room and we’ll show you yours in twenty minutes.
See the craft

Tell us about your space

One way in

Tell us what you’re sitting with.

A room, a class, a group, a question. Write it, say it, or film it — whichever is faster for you.

It goes straight to whoever would actually do the work — no queue, no account manager, no drip. Usually answered inside 48 hours, including “this isn’t for us” if that’s the honest answer.