Sound and image holding a story together. The same piece plays on a phone, on a community-center wall, inside a pop-up dome at a youth center, on a planetarium ceiling. We make the tools that let our communities build their own pieces — in the spaces we already meet in, our voices, our rooms, the way we want to hear them.
Hover any one to listen. Each piece runs in the room that holds it — a youth center wall, a heritage theater, a community market, a global archive. Built with the people in those rooms.
Not the tools we use to build — the tools we use to play with what we’ve built. Tap any one to see it in action.
A desktop-first way to walk a 360° piece — no headset, no special hardware. Drag, look, sit with what you find.
The same pieces, sized for a phone. Tilt the device or drag to look around. No app, just a browser.
For VJs, facilitators, classroom leaders — cue, layer, and remix pieces in real time during a screening or event.
Browse the library, stage the next piece, and run the room. Built for community centers, museums, and the venues that host us.
Same piece on a classroom screen in the morning and a planetarium ceiling that night. On a phone in a bus seat and on the wall of a youth center an hour later. Pick the room closest to yours — the tools point you to which surfaces, formats, and audio profiles fit it.
Fisheye renders, IMERSA fulldome masters, dome ring lighting cues, audience seating math. Up to 12 projectors with edge-blend.
A wraparound projection room. Floor + ceiling projection optional. MPCDI v2 anchors, per-wall audio routing, walk path with breadcrumb state.
Edge-blend across building façades, geometry against real architecture, distance brightness curves, civic permitting brief included.
Museum installations, art-fair pop-ups. Walk-around viewing without a fixed sweet spot. Ambisonic ring audio.
Big-screen projection + distributed speaker rings. Object-based audio follows the audience's physical position.
Small-format with ceiling speaker grid. Low-latency object-based playback, content that breathes with the music. Middle-ground for VJs.
The cheapest, most portable rig. Limits content type (no chorus, max 3 projectors). Built for community halls, classroom walls, lobby installs.
When a grandmother tells a story in El Mercado, her voice comes from where she sat — not blasted out of every speaker. Our audio layer carries position, distance, intimacy. Headphones get a close-up. A planetarium gets the wrap. The audio knows the room it’s in.
For pro-audio folks · HRTF binaural (preview) → FOA Ambisonic (room master) → ADM BW64 objects (production) → per-speaker tracks for venue rigs
What you hear on a phone or laptop — the voice next to your ear. Fine for a classroom on a Chromebook; a preview of the real thing.
A generic surround mix that plays on any speaker setup — community center, youth center, community hall. Doesn't need a special rig.
For museums, planetariums, or built installations: each voice carries its own position in the room. The venue's sound system routes to its actual speakers. The grandma's voice sits where she sat.
For community installations built on whatever speakers the space has — whether it's four in the corners of a gym or a full dome ring. We help work out the routing.
"A voice should sit where the person sat. In a room big enough to hold the whole story."
Our audio practice · for community installations first
A community center’s front wall. The lobby of a library. A youth-center multipurpose room. A planetarium the school district already has. Then beyond that: a museum in another state, a gallery across the ocean, a city projection on a Tuesday night. Communities build their own installations with our open toolkit — we provide the tools, the docs, and support along the way. The voices stay in our own hands, and they travel into rooms where they wouldn’t normally land.
Tell us about the room. We’ll point you to which tools fit it — the surface presets, the audio profile, the export your venue actually wants. The piece itself is yours to build.
The community owns the content. The toolkit handles the technical layer; we offer guidance, docs, and office hours when you need them.
A piece isn’t finished when it’s installed. Visitors add their voice. The piece travels. It shows up in rooms on the other side of the country still growing.
A wall, a gallery, a dome, a library, a community center, a phone. Tell us who you are and what you want to hold. We'll write back within a week. No marketing list, a real person reads it.
Community installations always free or sliding-scale.