02 · Immersive

Voices that fill
the room.

Sound and image holding a story together. The same piece plays on a phone, on a community-center wall, inside a pop-up dome at a youth center, on a planetarium ceiling. We make the tools that let our communities build their own pieces — in the spaces we already meet in, our voices, our rooms, the way we want to hear them.

From phone to domeAudio + image · always togetherCo-built with communities
Community member Artist Cultural institution Planetarium / museum Documentary maker Community center Library
DOME · LIVE · 4K FULLDOME 12 PROJECTORS · 12 SPEAKERS · 7.1.4 OBJECT · MPCDI v2
In the field · live deployments

Real venues. Real signal.

Hover any one to listen. Each piece runs in the room that holds it — a youth center wall, a heritage theater, a community market, a global archive. Built with the people in those rooms.

Hover · listenPilot · live
Orlando · FL
Parramore / NIYC
Civic convening composite
Hover · listenHeritage · MS
Clarksdale · MS
Paramount Theatre
Mississippi Delta · sounds of knowledge
Hover · listenTOFV
Puebla · México
El Mercado Vive
Table of Free Voices · exhibition
Hover · listen112 voices
Berlin · 2006 / 2026
Table of Free Voices
48 countries · global archive
Ways to play with the work

Tools to interact
with the content.

Not the tools we use to build — the tools we use to play with what we’ve built. Tap any one to see it in action.

01 · INTERACTION
Immersive Desktop
Walk through any piece on a laptop or desktop screen

A desktop-first way to walk a 360° piece — no headset, no special hardware. Drag, look, sit with what you find.

02 · INTERACTION
Immersive Mobile
Phone-as-window into the room

The same pieces, sized for a phone. Tilt the device or drag to look around. No app, just a browser.

03 · INTERACTION
Live Remix
A DJ-style way to play with content live

For VJs, facilitators, classroom leaders — cue, layer, and remix pieces in real time during a screening or event.

04 · INTERACTION
Surface Browser
A way to step through pieces in any room

Browse the library, stage the next piece, and run the room. Built for community centers, museums, and the venues that host us.

The rooms people already have

Every surface. Same story.

Same piece on a classroom screen in the morning and a planetarium ceiling that night. On a phone in a bus seat and on the wall of a youth center an hour later. Pick the room closest to yours — the tools point you to which surfaces, formats, and audio profiles fit it.

DOME · LIVE
Planetarium fulldome
26m fixed → 5m inflatable

Fisheye renders, IMERSA fulldome masters, dome ring lighting cues, audience seating math. Up to 12 projectors with edge-blend.

DigistarSkySkanZeissSpitz
5-WALL ROOM · MPCDI v2
Immersive room
4 / 5 / 6-wall configurations

A wraparound projection room. Floor + ceiling projection optional. MPCDI v2 anchors, per-wall audio routing, walk path with breadcrumb state.

MPCDI v2GestureLiDAR-ready
CITY BLOCK · BUILDING-SCALE
Urban projection
Building-scale · multi-projector

Edge-blend across building façades, geometry against real architecture, distance brightness curves, civic permitting brief included.

urban_block_large6+ projectors
CYLINDER · 360° PANO
360° cylinder gallery
Continuous wraparound

Museum installations, art-fair pop-ups. Walk-around viewing without a fixed sweet spot. Ambisonic ring audio.

360° panoAmbiX
AMPHITHEATER · DISTRIBUTED PA
Amphitheater & arena
Outdoor / indoor large-audience

Big-screen projection + distributed speaker rings. Object-based audio follows the audience's physical position.

Distributed PAADM BW64
CLUB · 7.1.4 · AUDIO-REACTIVE
Intimate nightclub
7.1.4 ceiling rig · audio-reactive

Small-format with ceiling speaker grid. Low-latency object-based playback, content that breathes with the music. Middle-ground for VJs.

7.1.4audio-reactiveWebXR
FLAT WALL · SINGLE PROJECTOR
Wall projection
Single-surface · most portable

The cheapest, most portable rig. Limits content type (no chorus, max 3 projectors). Built for community halls, classroom walls, lobby installs.

single-projectorvenue-aware caps
Sound that knows where you’re standing

A voice that sits
where the speaker sat.
In any room.

When a grandmother tells a story in El Mercado, her voice comes from where she sat — not blasted out of every speaker. Our audio layer carries position, distance, intimacy. Headphones get a close-up. A planetarium gets the wrap. The audio knows the room it’s in.

For pro-audio folks · HRTF binaural (preview) → FOA Ambisonic (room master) → ADM BW64 objects (production) → per-speaker tracks for venue rigs

01 · ON HEADPHONES

Close-up preview

What you hear on a phone or laptop — the voice next to your ear. Fine for a classroom on a Chromebook; a preview of the real thing.

02 · IN ANY ROOM

Room master

A generic surround mix that plays on any speaker setup — community center, youth center, community hall. Doesn't need a special rig.

03 · IN A BUILT SPACE

Object-based · per voice

For museums, planetariums, or built installations: each voice carries its own position in the room. The venue's sound system routes to its actual speakers. The grandma's voice sits where she sat.

04 · COMMUNITY-BUILT

Your own rig

For community installations built on whatever speakers the space has — whether it's four in the corners of a gym or a full dome ring. We help work out the routing.

"A voice should sit where the person sat. In a room big enough to hold the whole story."

Our audio practice · for community installations first

Community installations · your space, or any surface that’s open

Your voices.
Your room — or anyone’s.

A community center’s front wall. The lobby of a library. A youth-center multipurpose room. A planetarium the school district already has. Then beyond that: a museum in another state, a gallery across the ocean, a city projection on a Tuesday night. Communities build their own installations with our open toolkit — we provide the tools, the docs, and support along the way. The voices stay in our own hands, and they travel into rooms where they wouldn’t normally land.

START · WITH A SPACE

Your wall, your screen, your dome

Tell us about the room. We’ll point you to which tools fit it — the surface presets, the audio profile, the export your venue actually wants. The piece itself is yours to build.

BUILD · WITH THE COMMUNITY

The voices stay yours

The community owns the content. The toolkit handles the technical layer; we offer guidance, docs, and office hours when you need them.

HOST · AND KEEP ADDING

The piece stays alive

A piece isn’t finished when it’s installed. Visitors add their voice. The piece travels. It shows up in rooms on the other side of the country still growing.

Place your own content · Studio preview
Want to try mapping your own voices to a wall, a dome, an immersive room? The Studio preview runs the same pipeline in your browser. No install.
Open the Studio preview

Tell us about your space

Immersive · let's talk

Tell us about
your room.

A wall, a gallery, a dome, a library, a community center, a phone. Tell us who you are and what you want to hold. We'll write back within a week. No marketing list, a real person reads it.

Community installations always free or sliding-scale.