Sound and image holding a story together. The same piece plays on a phone, on a community-center wall, inside a pop-up dome at a youth center, on a planetarium ceiling. Communities co-build installations in their own spaces — their voices, in their rooms, the way they want to hear them.
A piece plays on a classroom screen in the morning and on a planetarium ceiling that night. On a phone in a bus seat and on the wall of a youth center an hour later. The technical work happens underneath — you see the room it lands in. If you're a community member who wants a piece in your space, pick the room that's closest to yours — we'll help figure out the rest.
Fisheye renders, IMERSA fulldome masters, dome ring lighting cues, audience seating math. Up to 12 projectors with edge-blend.
Floor + ceiling projection optional. MPCDI v2 anchors, per-wall audio routing, curated walk path with breadcrumb state.
Edge-blend across building façades, geometry against real architecture, distance brightness curves, civic permitting brief included.
Museum installations, art-fair pop-ups. Walk-around viewing without a fixed sweet spot. Ambisonic ring audio.
Big-screen projection + distributed speaker rings. Object-based audio follows the audience's physical position.
Small-format with ceiling speaker grid. Low-latency object-based playback, content that breathes with the music. Middle-ground for VJs.
The cheapest, most portable rig. Limits content type (no chorus, max 3 projectors). Built for community halls, classroom walls, lobby installs.
When a grandmother tells a story in El Mercado, her voice should come from where she sat — not blasted out of every speaker in the room. Our audio layer carries position, distance, and intimacy with the piece. Listen on headphones and you get a close-up preview. Play it in a planetarium and the sound wraps the ceiling. The audio knows the room.
For pro-audio folks · the plumbing is HRTF binaural (preview) → FOA Ambisonic (room master) → ADM BW64 objects (production) → per-speaker tracks for native venue rigs
What you hear on a phone or laptop — the voice next to your ear. Fine for a classroom on a Chromebook; a preview of the real thing.
A generic surround mix that plays on any speaker setup — community center, youth center, community hall. Doesn't need a special rig.
For museums, planetariums, or built installations: each voice carries its own position in the room. The venue's sound system routes to its actual speakers. The grandma's voice sits where she sat.
For community installations built on whatever speakers the space has — whether it's four in the corners of a gym or a full dome ring. We help work out the routing.
"A voice should sit where the person sat. In a room big enough to hold the whole story."
Our audio practice · for community installations first
A community center's front wall. The lobby of a library. A youth-center multipurpose room. A local planetarium. We help communities build installations of their own voices — in the spaces they already meet in, using what's there, adding only what's needed.
Tell us about the room. We'll work out what the piece looks like there — what surfaces it uses, what sound it can hold, whether it runs on a laptop and projector or needs more.
Workshops to gather voices, images, and testimony. The community owns the content. We hold the technical layer until they want to run it themselves.
Installations aren't finished when we install them. Visitors add their voice. The piece grows with every person who stands inside it.
A wall, a gallery, a dome, a library, a community center, a phone. Tell us who you are and what you want to hold. We'll write back within a week. No marketing list, a real person reads it.
Community installations always free or sliding-scale.