Lit Fuse Studios is a community building its own tech. A pipeline that ships venue-ready content. A live-collab 360° world builder. A mobile companion that lets light cue voices into rooms. A research layer that keeps a piece tied to the place it belongs to. Open-sourced because if we needed it, others probably do too. This page is the tools — what ships today, what’s forthcoming, what’s on the research roadmap.
If you're curious but not technical — the live demos run in your browser. No install. The deeper docs are for when you're ready to build your own.
We aren’t shipping a single product. We’re sharing the tools we’ve made for ourselves so far — and naming the ones still becoming. Two are live today. Two are forthcoming, on a research roadmap we’ll open as it stabilizes.
The pipeline. Reads any source — 360° capture, flat video, audio, 3D — and surfaces it to whatever room it lands in. Phone, classroom screen, dome ceiling, immersive museum room, projection wall.
Build a 360° world together, in real time. Drop in voices, video, places, sound. Define how our community feels, looks, and speaks. Export straight to Surface Forge to see it in any venue.
A mobile companion where light becomes the cue. Walk a room and a voice from one of our archives surfaces — geofenced to a single community when that’s the work, traveling with the piece when it isn’t. The room decides what surfaces. We’re building it for our 9.9.26 launch alongside Our Voices Unbound.
The research layer underneath — our work on letting a piece know the room it belongs to without pre-built maps or dedicated hardware. Quiet on the how until it stabilizes. Loud on the why: a story shouldn’t lose its address every time it travels.
A web-based 360° world builder where multiple people shape the same space at the same time. Drop in voices, photos, video, sound, hotspots. Sketch on a phone in the field. Refine on a laptop. Export straight to Surface Forge to preview in a dome, a wall, or an immersive room.
The 360 Developers App feeds a running Surface Forge preview. Click through a working version of the Studio — load a 360° source, pick a venue, watch the pipeline anchor, render, and ship. No install. The finished Lit Fuse Studio will be the friendlier, no-code layer on top of this same engine.
Same engine. Fewer rails. The finished Studio will hold your hand the whole way — this preview shows the machinery underneath so you can feel the shape of it.
Pip-installable. Pure Python core, optional ComfyUI nodes, optional Blender add-on. The library is the contract — what's in the live demo is what you get on disk.
# Surface Forge core (pending public release) $ pip install surfaceforge # Optional: ComfyUI node pack $ pip install surfaceforge[comfy] # Optional: Blender add-on $ blender --command extension install surfaceforge # Hello-world: ship a 360° capture to a planetarium >>> from surfaceforge import ship_to_venue, load_preset >>> preset = load_preset("planetarium_26m_4k") >>> ship_to_venue("capture.mp4", preset, out="./build/") [forge] analyzing capture.mp4 ... 360° equirect detected [forge] anchoring to dome surface ... MPCDI v2 written [forge] rendering IMERSA fulldome master ... 4K · 30fps [forge] composing ambisonic FOA from spatial cues ... [forge] writing ADM BW64 ... 6 sources, dome ring layout [forge] writing Digistar script ... done [forge] ship complete · 7 files in ./build/
Already living in ComfyUI? Drop the node pack in. Route generated content through Surface Forge. Ship straight to a venue. No round-trip through other tools.
Detect 360° vs flat, audio spatial cues, color space, anchor candidates. Returns a content fingerprint Surface Forge uses everywhere downstream.
Find the surface the content should anchor to — horizon line, focal subject, anchor object. Used by SurfaceRender to keep things from drifting on a curved surface.
Grab one of 20+ built-in venue presets — dome_720, urban_block_large, civic_convening_space_composite, planetarium_26m_4k, nightclub_standard, and more.
The headline call. Source + preset → full venue-ready package. Calls analyze, anchor, render, audio compose, write the venue scripts. One line for the common path.
Three-tier delivery — preview, mid, full. For pipelines where the venue wants a low-latency preview while the full IMERSA master renders in the background.
Render a WebXR-ready HTML preview. What the live demo runs on. Drop into a browser; works on a Chromebook or a Quest.
Convert per-source positional audio into First-Order Ambisonic (AmbiX or FuMa). Generic playback for any speaker rig.
Build a full ambisonic mix from panel-positioned sources. The way Surface Forge derives a venue-agnostic master from the content's spatial layout.
Write the production-grade object-based audio file. Atmos-grade pipeline, compatible with any venue engine that reads ADM BW64.
Tie an audio source to the on-content position of its visual subject. The audio follows the speaker on the dome ceiling, automatically.
Generate VESA MPCDI v2 calibration files. Per-projector geometry + color, anchor markers, edge-blend curves. Standard format any pro AV team can ingest.
Drop the venue + content into a Blender scene. Camera rig, projection geometry, audio source positions. For the 3D pipeline already living in Blender.
4K / 8K fisheye renders, dome-ring lighting cues, audience seating mask. The format planetariums actually book.
VESA-standard per-projector tiles with edge-blend, geometry warp, and color calibration. Reads in any pro AV pipeline.
Venue scene + content layout as an editable 3D file. Drops into any 3D toolchain. Includes camera, projection geometry, audio sources.
Single-file preview that runs in any browser or headset. What the Studio preview serves. Survives a school Chromebook.
Native script for Evans & Sutherland Digistar planetariums.
SkySkan production format. Spitz / Zeiss equivalents in the same family.
Every voice, every recording, every contributor — Creator, ConsentRecord, RecordingContext, Citation, ToolingRecord, governance_review fields. Auditable.
Production is object-based and per-speaker, per-venue. HRTF binaural is a preview-only output — useful on headphones, but never a substitute for real spatial delivery. Grammy-grade engineers will find the formats they already work in.
Object-based production audio. The standard from ITU-R BS.2076. Atmos-grade. Drives any venue’s speaker rig.
First-order ambisonic master for generic playback. The room-master tier between preview and full object-based.
Compile the object-based master down to each venue’s specific speaker rig. One source of truth; many rigs.
Useful when you’re on headphones. Never used as a substitute for real object-based delivery.
Account for the speakers, geometry, and acoustic profile of the venue before the mix ships. The toolkit takes the venue preset and bakes the appropriate mix.
A speaker on the dome ceiling stays tied to their on-content position automatically — the audio moves with the story.
A friendlier, no-code way to use Surface Forge — for artists, educators, and community members who want to make their own immersive piece without touching the tools underneath. In development. Tell us if you want in early and we’ll keep you posted.
The toolkit underneath is free. Always. The studio is what we’re building on top.