Dialog through art

Where stories
surface.

Lit Fuse Studios surfaces community voices into immersive spaces — the same story playing on a fifth-grader's phone, a youth-center wall, a community-built dome, a museum's CAVE. We hold what people bring. We don't broadcast at them.

Community-authored K through college Open at the seams Pawtucket · RI
HOLDING · LIVE
N 28.542 · W 81.396
Parramore
Orlando · FL · NIYC · a corner the kids carry
→ AUTO · settle in · the camera carries you
What Lit Fuse Studios is

A fuse is what catches when a story finally finds its room. We surface marginalized voices into immersive spaces — and we hand the space back so the community keeps lighting it.

We don't rent rooms. We hold voices. We build curriculums, workshops, and the open tools that let a youth center, a classroom, or a planetarium carry a story it didn't get to carry before. The piece in a museum tomorrow can hold a question asked from a kitchen tonight.

01 · STORIES THAT WERE NEVER HEARD

The voices the medium kept missing.

Voice testimony, lived-experience documentary, neighborhood capture — held inside a 360° space anyone can step into. Free voices from a Berlin table in 2006. A juke joint in Clarksdale. A mercado in Puebla. A youth center in Orlando. Held with consent and citation, not extracted.

02 · FROM PHONE TO PLANETARIUM

The same story, every surface.

One piece plays in a fifth-grader's browser, on the wall of a community center, inside a pop-up dome a teacher unfurls in a gym, in a museum's CAVE, on a planetarium ceiling. Same signal — different room. Built to be accessible first.

03 · CO-AUTHORED, NOT BROADCAST

Communities place their own voices in.

The work isn't finished when we make it. Our tools let people add their voice into the piece — a question they carry, a portrait, a testimony. The artwork stays alive. The room becomes a dialog, not a screening.

Three doors · pick yours

Same voices. Three doors in.

Education & Civic — curriculums, workshops, and civic engagement loops that put the artwork in classrooms K through college. Immersive — community installations that blend audio and visual, sized for the room they're in. Surface Forge — the open library underneath, for the makers and tinkerers.

By the numbers · the work, plain

What we're already holding.

0
Voices held · TOFV
0
Countries represented
0
Communities live
0
Year TOFV anniversary · 2026
0
Grades · K → college
free· always
For community use
Follow one fuse · 06 frames

From a phone in Parramore
to a dome in Denver.

One story moves through the pipeline. Capture · forge · ship · land. Same signal, different surface, the whole way down.

REC · 360°
01 · CAPTUREParramore · NIYC
A youth opens the room.
A phone-as-rig records the corner she grew up on. 360° equirect, ambient stereo, GPS, consent record. Ten minutes that become the source.
EQUIRECT · 4096×2048 · 30fps → 360° detected → horizon: 0.71 → 3 subjects · 1 voice → ambient L/R · spatial cues
02 · ANALYZEanalyze_for_surface()
The forge reads the source.
360° detected, horizon found, three subjects bounded, ambient stereo classified. A content fingerprint that every venue downstream understands.
MPCDI v2 · ANCHORED 5 anchor markers · sub-cm
03 · ANCHORwrite_mpcdi()
Lock to the surface.
VESA MPCDI v2 anchors written. Per-projector geometry, edge-blend, color calibration. The story knows where it sits on the dome.
forge apache 2.0 MPCDI IMERSA DIGISTAR ADM BW64 AMBIX WEBXR
04 · SHIPship_to_venue()
Six formats. One call.
IMERSA fulldome master, MPCDI tiles, ADM BW64 objects, Ambisonic FOA, Digistar script, WebXR preview. Out the door.
SIGNAL · LIVE
05 · SURFACErender_to_dome()
Lands on the dome ceiling.
A planetarium in Denver opens the file. The corner from Parramore wraps the ceiling. Object-based audio routes to whatever rig is in the room.
she sees herself. DENVER · WED · 7PM · 64 SEATS
06 · LANDSThe room is held.
Same signal. Different surface.
Sixty-four people in a planetarium 1,800 miles away. Same voice, same horizon, same sound — now load-bearing in a room that holds it.
Drag · scroll · arrow keys06 frames · one story
Content library · 04 of many

The voices we're
already holding.

A growing library of community-authored 360° pieces. Hover any one to hear what it sounds like — the place, the people, the sound of the room. Each piece consents-on, citations-in, free for educators and community use.

Hover · listen Piece · 01
Orlando · FL
Parramore
NIYC youth · the corner they carry
Hover · listen Piece · 02
Clarksdale · MS
The Crossroads
Delta sound · sounds of knowledge
Hover · listen Piece · 03
Puebla · México
El Mercado Vive
The market speaks · TOFV partner
Hover · listen Piece · 04
Berlin · 2006 / 2026
Table of Free Voices
112 voices · 20th anniversary
A note from inside the work

The spatial web is being built right now — mostly without us.

Apple, Meta, and Google scan every street and every room to build their version of spatial reality. Communities are the backdrop. Their neighborhoods become someone else's infrastructure.

Lit Fuse Studios is a counter-claim. A 360° capture made by or with a community is not a scan — it's a document. It carries the evidentiary weight of a photograph. It says: this was real, these people stood here, this is what it looked like from the inside.

Where neighborhoods get redeveloped, displaced, or erased — these spaces remain. Open. Forkable. Carried live.

— Lit Fuse Studios · with Civic Designers
Add your voice · TOFV 20th anniversary

What question
do you carry
for the world?

2026 is the 20th year since the original Table of Free Voices in Berlin. We're holding a new circle — and the work isn't ours to finish. As people walk through the piece (in a planetarium, a science museum, a youth center, on a phone), they get to add their own question, voice, or testimony into the artwork. We hold it. We carry it forward.

No spam. No marketing list. A real person reads it.